Reflectors
Drop a / or \ mirror to bend a beam around corners. Tap to flip it. Rotating is free.
A cozy puzzle game about routing beams of light: bend them with reflectors, fan them through splitters, and mix color where beams cross. 200 handcrafted experiments, built for unhurried tinkering.
Warm plum-twilight light, soft music, and not a single timer or fail state. Doc Lumens keeps you company at the bench across 200 handcrafted experiments, each built around one clean idea.
Drop mirrors to bend a beam around corners and splitters to fan one into three. The beams are always live, so the instant you place a piece you see exactly what the light does.
Where two beams meet they combine, or cancel out when they share a color. Red and blue make purple; the right crossing makes a hue no lamp did. Half the puzzle is discovering it.
Stumble onto a real optical trick, additive mixing, destructive interference, the XOR reversal, and it lands in the Codex, Doc Lumens's field journal. The more you poke at the light, the more it fills in.
Each mechanic arrives on its own, gets room to breathe, then layers into the mix. Nothing fiddly, just light doing what light does, one clean idea at a time.
Drop a / or \ mirror to bend a beam around corners. Tap to flip it. Rotating is free.
Fan one beam into three: straight ahead and out to both sides. Each branch can take a different journey.
Strip a composite beam down to a single primary. Pick the right color and it changes what happens at the next crossing.
Where two beams cross, their colors combine, or cancel out when they share a color. Crossings make hues no emitter provides.
Strike a pad and its linked marble rolls across the board to its goal: light that moves matter, setting up cascades.
Route two beams to arrive together at one target so their colors sum to exactly what it needs, like purple from red and blue.